11/15/2022 0 Comments Caesar 3 prosperity cheatLimits on number of buildings and walkers removed. Various save elements have been made dynamically sized - reducing the savefile size and improving performance in small cities. Oracles and large temples are now mini-monuments - require the resources to be carried by a workcamp and built by an architects guild. Mars module 1 allows the priest to go off road to the supply post. Colosseum now provides a global +5 entertainment bonus when built. “Hunger Halt Migration” no longer a thing due to sentiment reworkĬolosseum and Hippodrome are now monuments. The assets are bundled with every build except for Windows. Monuments now have a monument icon in the build menu.Īdded rotation button when using touch controls. When dispatching a good that is being stockpiled, you'll be asked if you wish to keep stockpiling the good when confirming the dispatch.Ĭhief advisor now has a new message explaining about poor overall housing having a negative impact on migration.Īdded a “clear text” button for input boxes.īuildings which can be rotated now have rotation icon in the build menu. You can now stockpile goods for requests from the sidebar. Imperial games increase sentiment and Caesar's favour for 12 months.Īdded a new option, which lets you see the highest prosperity achievable with the current state of the city. Executions prevent criminals from spawning, improve sentiment, prevent gladiator revolts and cause colosseum to spawn lion walkers who defend the town for 12 months. Naval battles increase soldier movement speed for 12 months and improve victory chances in the next distant battle. They can also be selected from trade advisor screen.Īdded games, big events that require colosseum, resources, personal money and preparation time in exchange for bonuses. Lighthouse allows you to pick sea trade policy. Sidebar will now display emperor requests, gods' status and invasion information.Īdded Caravanserai, a building that allows setting a land trade policy and shortens duration of land trade disruptions. Monument screen will now display a warning if it's not properly connected.Īdd an option to have wolves respawn even if the whole pack is killed.Īdded a button to stop monument construction.Īdded roadblock permissions for missionaries and watchmen.Īdded tooltips for problems overlay, explaining what the problem is. Works for paths, trees, small and large temples.Īdd option to allow exporting food from granaries. Buildings with variants available will provide a notification.Īdded a "go to the monument" button when a monument is completed.Īllow cycling of some buildings - switching between the related types by pressing the rotation key. Trade advisor will now display whether a resource is importable or exportable.Ĭertain buildings now have graphical variants, available for selection when building them by pressing the rotation key. It functions as a large oracle, providing coverage for 750 people to every god and providing a positive desirability.Īdded small and large mausoleums, functioning the same way as oracles and nymphaeum, except providing negative desirability.Īdded watchtower, a small building that shoots enemies with arrows and sends out two sentry walkers to patrol the streets against the enemies. It functions as a tiny oracle, providing coverage for 20 people to every god and providing positive desirability.Īdded nymphaeum, a building dedicated to the nymphs. They adjust their graphics based on adjacent hedges.Īdded an option to disallow roamers from skipping corners.Īdded lararium, a small shrine to lares and ancestor spirits. Requires wine to work, provides extra entertainment with meat.Īdded arena, a smaller version of colosseum.Īdded unused bird chirping ambient sound.Īdded two types of hedges. Added tavern, a new entertainment building.
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